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Handcrafted Classic Roleplaying

Wyreland is a region in the world of Astria.  This is the parchment upon which the story of your adventures will be inked. Crowned by the North Blackrock Mountains into which the fabled Halls of Taurthos are carved,  this land of Wyrelande is an expansive mix of bleak mountains, ice plains, lush grasslands, deep forests and more. 

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Explore a fully hand-crafted world.

Explore a fully hand-crafted world.

Explore a fully hand-crafted world.

Cormorant Garamond is a classic font with a modern twist. It's easy to read on screens of every shape and size, and perfect for long blocks of text.

Cormorant Garamond is a classic font with a modern twist. It's easy to read on screens of every shape and size, and perfect for long blocks of text.

Cormorant Garamond is a classic font with a modern twist. It's easy to read on screens of every shape and size, and perfect for long blocks of text.

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THE WORLD

The Province of Wyreland

Wyreland is a region in the world of Astria.  This is the parchment upon which the story of your adventures will be inked. Crowned by the North Blackrock Mountains into which the fabled Halls of Taurthos are carved,  this land of Wyrelande is an expansive mix of bleak mountains, ice plains, lush grasslands, deep forests and more. 

SCREENSHOTS

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THE WORLD

The Province of Wyreland

Wyreland is a region in the world of Astria.  This is the parchment upon which the story of your adventures will be inked. Crowned by the North Blackrock Mountains into which the fabled Halls of Taurthos are carved,  this land of Wyrelande is an expansive mix of bleak mountains, ice plains, lush grasslands, deep forests and more. 

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Silvershine Woods

A forest in the mid north of the region of Wyrelande, whose borders extend to The Longlands in the south, the Western Blackrock Mountains to the west, the dreaded Pit to the east and, most notably, the Silvervale to the north - gateway to the Doors of Taurthos themselves. 

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The Emerald Vale

is an expansive verdant valley, bordered with soft rolling hills to the southeast of Wyrelande. Those rolling hills in the west are named The Emerald Hills, home to many Wood Elves and  Sylvan creatures such as the particularly sadistic ‘Puck’ (a bulky humanoid with goat horns and cloven feet), scattered tribes of Hobgoblins and Goblins, but also wolves, bears and smaller game, providing ample meat for the inhabitants.   

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The Redlands

A forest in the mid north of the region of Wyrelande, whose borders extend to The Longlands in the south, the Western Blackrock Mountains to the west, the dreaded Pit to the east and, most notably, the Silvervale to the north - gateway to the Doors of Taurthos themselves. 

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Something else interesting to make this text a matching length to the central column.

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OVERVIEW

The Halls of Taurthos is a game I've wanted to make since I was seventeen, and have had to wait until I'm fifty-four to make a reality.   It's my homage to the concept I had back in Computer Science at Sixth Form and then the ongoing outpouring of ideas that I've had and developed (often subconciously) through my experience of playing computer games for over forty years.   I can see the influences come through as I've made the game.  From leaning over the shoulders of a huddled crowd gathering around the Metalwork teacher's Spectrum at lunchtime -  absolutely marvelling at the glowing figures and shapes of Attik Attack, Manic Miner and Tir Na Nog.  Or, being lucky enough to borrow a friend's ZX81 and being utterly immersed in the ASCII-based world of Catacombs.

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© 2023 Jesse Caine

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